Overall, our party sequences were less planned than the house scenes. The continuity overall is looser, and we knew there were certain shots and scenes that would be required, and that we'd planned to easily fit into the sequence as a whole. The party as a whole is edited as more of a montage than the house attack, which allows it to be more of a spectacle at some points - we were both very proud of the incredibly shot and lit scenes when we watched them back.
In our party scenes, we came to the conclusion that it would be best to overlay several shots and soundtracks on top of each other, which would create a bustling and intense atmosphere and really emphasise the verisimilitude of the party. This involved unlinking the sound and visuals of several of our shots, and cutting them to create a sense of rhythm. We had to select these clips carefully, as we needed to make sure Lara - in the role of Giulia - was still prevalent enough in the shots to be recognised as one of the main characters in the scene. This was difficult, as she wasn't always the one motivating the cuts, however with the various close ups and shots that focused on her character, she held enough prevalence in the film to help construct meaning.
Thursday, 11 February 2016
TK - Edit: House Scenes
After we had put together a basic rough cut, with most of our basic match cuts in place, we began the process of refining. We began with our house and fight scenes, as those were already quite well structured, having carefully storyboarded and filmed for continuity.
We struck a dilemma with the length, as it was far over the two minute guideline we were given to stick to. We had to cut out a few minor parts of the fight and chase sequence that wouldn't jeopardise our continuity in any way. In the end, this worked out in our favour, and the film flowed just as well without the scenes as it would have done with them - perhaps even better, as the pacing this way round is more snappy and concise.
The match cuts were something we had mostly planned and storyboarded for, with cuts such as Alex (Ollie Bignell) on the phone, to Giulia (Lara Pain) on the phone, with the phone in exactly the same place in frame. Through these we wanted to help better construct meaning and narrative in an already complex story structure.
However, some of the match cuts were unplanned, and just came to us in the edit. The best example of this was when we juxtaposed the scene of Alex being chased from the room by the assailant, and both of them sprinting through the door, with the shot of Giulia leaving the party. We were amazed that the character blocking proved identical enough for the two to match cut perfectly, and was a kind of visual foreshadowing, as Giulia took the place of the assailant in the frame - and of course she actually is the assailant, the audience just isn't aware of it yet.
Overall, the cutting rate in the house sequences is fast and intense, something especially emphasised when Alex (Ollie Bignell) runs up the stairs to hide in the room. The shots we selected are short, unsteady and fast-moving, adding to the audience visceral pleasure of the chase scene. We also varied this rate at some points, juxtaposing the intense action and visceral violence with a few more calm breather-type moments, giving the action an appropriate pace.
We struck a dilemma with the length, as it was far over the two minute guideline we were given to stick to. We had to cut out a few minor parts of the fight and chase sequence that wouldn't jeopardise our continuity in any way. In the end, this worked out in our favour, and the film flowed just as well without the scenes as it would have done with them - perhaps even better, as the pacing this way round is more snappy and concise.
The match cuts were something we had mostly planned and storyboarded for, with cuts such as Alex (Ollie Bignell) on the phone, to Giulia (Lara Pain) on the phone, with the phone in exactly the same place in frame. Through these we wanted to help better construct meaning and narrative in an already complex story structure.
However, some of the match cuts were unplanned, and just came to us in the edit. The best example of this was when we juxtaposed the scene of Alex being chased from the room by the assailant, and both of them sprinting through the door, with the shot of Giulia leaving the party. We were amazed that the character blocking proved identical enough for the two to match cut perfectly, and was a kind of visual foreshadowing, as Giulia took the place of the assailant in the frame - and of course she actually is the assailant, the audience just isn't aware of it yet.
Overall, the cutting rate in the house sequences is fast and intense, something especially emphasised when Alex (Ollie Bignell) runs up the stairs to hide in the room. The shots we selected are short, unsteady and fast-moving, adding to the audience visceral pleasure of the chase scene. We also varied this rate at some points, juxtaposing the intense action and visceral violence with a few more calm breather-type moments, giving the action an appropriate pace.
TK - Edit: The Starting Point
Once we had collated all of our footage, we proceeded to organise and cutting together some basic sense of continuity into them, whilst juxtaposing the scenes in the house and intercutting them with the scenes of the party. We went through as a pair, dragging and dropping any take of a clip as a placeholder, and starting to carefully construct the meaning and narrative of our piece.
This was a challenge, as we had to carefully consider from our plan just how all of the scenes would cut together, and how we would pace them.
However to begin with, we were only working to create a rough cut, and we would refine and flesh out each scene and sequence later on, once we had a better sense of timings and how our match cuts would work.
This was a challenge, as we had to carefully consider from our plan just how all of the scenes would cut together, and how we would pace them.
However to begin with, we were only working to create a rough cut, and we would refine and flesh out each scene and sequence later on, once we had a better sense of timings and how our match cuts would work.
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